Cheat Engine 7.3

Additions and changes

  • Added dark mode support (restart CE when you change the setting)
  • All saved results are now shown in the foundlist (can be turned off)
  • Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)
  • Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn’t finished yet
  • Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved
  • Structure dissect now has a option to save the previous state of a column and show changes easier
  • Middle-mouse clicking now copies the value of a structure element to your clipboard
  • Added {$LUACODE} blocks for inline Lua coding
  • Added a c-compiler to CE
  • Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution
  • Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE’s youtube)
  • Added a C# compiler (compilecs)
  • Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler
  • Added invoke method to the .NET Info window as well
  • [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section
  • Userdefined symbollist has a secondary list for CCode symbols
  • The change address window now also supports relative offsets
  • DBVM speed improvements
  • DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes
  • DBVM has now some basic support for nested VM’s (only so you can run them, not yet modify)
  • New debugger interface: DBVM-level debugger
  • Improved performance of «Find what access/writes this address»
  • Dissect code now lets you specify custom ranges
  • Addresslist value sort now sorts values by alphabet if the record is a string type
  • The dropdown list of multiple entries can now be changed at the same time
  • Standalone register window now shows flags values as well
  • Value Between scans now autoswap the order if the first value is bigger than the 2nd

Fixes

  • fixed some games freezing CE when symbols where accesses
  • Lua debug now shows for loop variables
  • several windows now save their position, and won’t get corrupted if you don’t show them the first time running CE
  • fixed createthreadandwait when using a timeout
  • fixed disassembling vcvtsi2ss
  • fixed compare to first scan if it’s a large block, and made it more efficient
  • ceshare: logout fixed
  • fixed assembling movsq
  • fixed ultimap ret filter
  • fixed luapipe never calling OnError
  • fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets
  • fixed DBVM find what access/writes sometimes skipping entries on AMD
  • fixed undo not working on memory records when using the single line editor
  • fixed hide children group option when loading a table
  • fixed some font issues in the break and trace window
  • fixed pasting the other types in hexadecimal view
  • fixed the symbolloader fully crashing on unknown pdb symboldata

Lua changes

  • saveTable won’t ask to sign the table anymore
  • messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)
  • added more customizabe button
  • registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbol
    .. much more. check celua.txt
Опубликовано