Cheat Engine 7.4

Additions and changes:

  • AA templates now generate 14 byte jmp scripts when holding down ctrl
  • Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
  • improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
  • laststate isn’t saved in tables anymore (unless ctrl is down)
  • added some space for dbvm functions so it’s less likely to click them
  • you can now manually delete saved results
  • debugger attach timeout window will now show the status on some debugger interfaces
  • modules for 64-bit in 32-bit targets are more clearly marked as such
  • mono will not try to re-attach after a disconnect
  • lua: fixed copyMemory mode 2

From 7.3.1-7.3.2:

  • structure dissect watch for changes now also shows you when something has changed inbetween
  • added hints to how the pointer wildcard works
  • created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)
  • the replace button in foundcode dialog now supports multiselect
  • You can now also change values of groupscan scan results directly in the foundlist
  • lua’s openProcess command now won’t deactivate all entries when previously no process was selected
  • you can now edit instructions with a breakpoint on them
  • added linux ABI c-compiler dll’s
  • by default mono now releases the .net thread

From 7.3.2-7.4:

  • added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
  • goto address popup now centers on the memview window, instead of screen center
  • you can now change the font of the tracer tree
  • added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
  • break and trace: Added ‘stay within module’ option
  • added custom alignment option to the hexviewer section of the memoryviewer

Fixes:

  • fixed loading back highligter config for auto assembler windows
  • .netinfo: fix field searching
  • fixed disassembler issues/memory corruption when closing a secondary memoryview window
  • fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
  • fixed auto attach not stopping the process flash
  • mono is less likely to disconnect when dissecting an invalid memory address
  • fixed checkbox and radiobutton not sizing properly in dark mode
  • foundlist: display type override also afffects the saved columns
  • foundlist: new scan now alsdo clears the saved results
  • processlist: Fixed the highlighted color process entries in light mode
  • fixed compare to first scan hotkey
  • fixed handling of broken/empty language folders
  • fixed network modulesize lookup. (needs a new ceserver build as well)
  • fixed position saving for the foundcode dialog
  • fixed lua errors not giving a proper errormessage
  • fixed {$c} and {$ccode} for the 32-bit CE build
  • fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
  • fixed dealing with -0.0f in c/ccode blocks
  • fixed memscan on the last block of readable memory
  • fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
  • fixed error when using freeze by thread with a very small interval
  • fixed {$ccode} and {$luacode} when not giving any parameters
  • fixed some include files erroring out when used

From 7.3.1-7.3.2:

  • network ceserver/linux: Fixed wpm corrupting the memory
  • fixed the elf symbol parser
  • fixed speedhack on linux
  • il2cpp now has a progressbar
  • fixed handling some newer il2cpp games
  • fixed vmin assembling
  • fixed the ceshare color (bug introduced in 7.3.1)
  • fixed freezing when entering the wrong ceserver details
  • fixed deleting groupscan entries from the scan
  • fixed pointerscan not loading results when in a path with non-ascii characters
  • fixed the standalone trainer maker giving an error about duplicate entries

From 7.3.2-7.4:

  • lua: fixed readByte signextending when it shouldn’t
  • Fixed mono not injecting if you didn’t have the visual studio debug dlls (introduced in 7.3.2)
  • fix changeregonbp where it only changed xmm0
  • window position saving of “find what addresses this code accesses” should be more predictable
  • fixed saving of some color preferences in hexview, and added the fadecolor
  • fix AA createThreadAndWait not working in a standalone script
  • improved stability of mono
  • fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
publicado