Fixes
- debugging/stepping with hotkeys
- several high DPI visual glitches
- VEH debugger reattach works again
- Pointerscan resume works again
- Stackview can now show by reference , previously it did nothing
- disassembling imul
- speedhack while key down option
- assembling values with x*2/4/8
- the “resume thread” in the threadlist now resumes threads instead of freezing them
- fixed an error popping up when editing registers with no debugger attached
- getNameFromAddress will not show userdefined symbols when symbols are disabled
Additions and changes
- Waiting till all symbols have been loaded has been removed
- Launching structure compare from dissect data now only needs 1 address, though it’s recommended to have at least 2 each
- Code completion in lua engine is now more smoother
- You can now compare traces generated by the tracer
- Threadlist window now has a copy to clipboard
- Structure compare now digs deeper into pointers
- Pointerscan import/export now works with newer types as well
- Better Lua comment support
- Added rudimentary sort to the structure compare window (based on levelwidth only)
- Referenced strings now also shows if it’s unicode
- Formdesigner now has a context menu to add undocumented controls
Lua
- added enumMemoryRegions
- added getWriteLog (Let’s you get the writelog and activate it)
- HexadecimalView: added the OnCharacterRender and OnValueRender events