Cheat Engine 7.3

Additions and changes Added dark mode support (restart CE when you change the setting) All saved results are now shown in the foundlist (can be turned off) Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer) Hotkeys can be repeated by releasing the key and repressing if the repeat timer…

Published

Cheat Engine 7.2

Additions and changes Big Endian custom types. You can enable them in settings if you like Commonality scanner now also compares the base address. (handy in case it’s more than one register) translation support for ceshare smartedit now also deals with isPointer and isOffset memrecs referencedfunctions filter improvement PE section display/parsing for addresses D3D hook…

Published

Cheat Engine 7.1

Additions and changes Added support for il2cpp (mono) Added support for .NET dll plugins Change register on breakpoint now also affects FP and XMM registers Added CEShare, a way to share your tables with other people Improved disassembling copy bytes+addresses now only does bytes+addresses call filter can now use the unwind data for functions to…

Published

Cheat Engine 7.0

Additions and changes Icons Added a way to dissect and show a function’s working using a diagram Auto repeat option for unchanged value scans Added lua formula scans Moved the compare to first/saved from scan type to a checkbox Added a scanner that can detect and undo memory changes in the target process code sections…

Published

Cheat Engine 6.8.3

Fixes debugging/stepping with hotkeys several high DPI visual glitches VEH debugger reattach works again Pointerscan resume works again Stackview can now show by reference , previously it did nothing disassembling imul speedhack while key down option assembling values with x*2/4/8 the “resume thread” in the threadlist now resumes threads instead of freezing them fixed an…

Published

Cheat Engine 6.8.2

Fixes Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys:…

Published

Cheat Engine 6.8.1

Mostly a bugfix version of 6.8, but it does have a few minor additions. Fixes Fixed several issues with the structure compare Fixed the commonality scanner from picking up unrelated registers for comparison Fixed speedhack hotkeys Fixed ultimap 1 Fixed a bunch of random access violations Fixed Lua dissectCode.getStringReferences now also returns the string Fixed…

Published

Cheat Engine 6.8

Changelog: Fixes Fixed some more high dpi issues Fixed issues with the dropdown list in memory records Fixed pointer offset symbols not calculating properly Fixed registered binutils Fixed graphical issues with the tablist Fixed issue where memory blocks would get cut of before the page end Fixed some memory leaks Fixed some graphical issues in…

Published

Cheat Engine 6.5

Changelog: Fixes Fixed page exception breakpoints from not working Fixed the save as button in the lua script assigned to the table Fixed the dotnetdatacollector from not fetching parent fields Fixed disassembling of some instructions Fixed assembling some instructions Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets Fixed dealing with unexpected…

Published

Cheat Engine 6.4

Changelog: Fixes Network Network server can now handle multiple incoming connections at the same time GUI Fixed a crash when using multiple scan tabs Assembler/Disassembler Fixed several assembler/disassembler bugs

Published